Mihir Bathani

I enjoy making things, solving problems, and getting a little too invested in the details.

2+ Years shipping real-time work
10+ On-air Broadcast Design & Packages
// Recent work

A showcase ofreal-time worlds and builds

// About

TL;DR. -where I've been and what I'm up to

// Hello, I'm Mihir

Hey I'm Mihir an Unreal Engine artist, designer, and self-starter who enjoys turning ideas into things you can actually experience. I believe good design isn't just about looking impressive. It's about how something feels, functions, and connects with people.

My work lives somewhere between art, technology, and problem-solving - from real-time broadcast graphics and immersive 3D environments to building tools that make creative workflows smarter.

I'm not someone who likes sticking to just one thing. I enjoy experimenting, learning new technologies, breaking things, figuring out why they broke, and occasionally building something useful out of the chaos.

And when I'm not creating, designing, or chasing another random idea? I'm probably catching up on sleep. Especially on Sundays.

// Local time
01:06:23AM
Gurugram, India · IST
Open to roles & collaborations
// Work
  1. Jul 2024 – Present
    Stupa Sports Analytics · Gurugram
    Unreal Engine Artist
    • Built and shipped custom real-time 3D environments powering live sports leagues and events broadcasts.
    • Engineered AR overlays and effects composited into live feeds for dynamic, data-led storytelling.
    • Delivered live data-driven graphics driven through custom-built operator interfaces.
    • Maintained broadcast-grade performance for real-time playout under live conditions.
    Full time
  2. Feb 2024 – Jun 2024
    Medley's World - now freelance · Vadodara
    Level Designer (SE)
    • Designed and assembled full 3D environments for games and real-time applications inside Unreal Engine.
    • Produced high-quality game-ready assets - modeling & texturing through Maya.
    • Owned level layouts from blockout to final, iterating against playtest feedback.
    Full time
  3. Mar 2023 – Nov 2023
    Kore Mobile · Ahmedabad
    Video Editor / Motion Designer
    • Produced motion graphics, product spots and social content.
    • Built reusable templates that sped up recurring edit and motion work.
    Full time
  4. Aug 2022 – Feb 2023
    Mark Infinity and Kore Mobile - Ahmedabad
    Graphics Designer / Video Editor
    Full time
// Side quests these days
  • Vibe-coding side projects
  • More badminton, less excuses
  • Fixing my sleep cycle (attempt #7)
  • Getting nerdy about coffee
  • Eating good, clean food
// Education
  • B. Computer ApplicationParul University, Vadodara
    2025–now
  • Unreal Game DevelopmentArena Animation, Ahmedabad
    2023–24
  • Animation & VFXArena Animation, Ahmedabad
    2021–23
  • Higher Secondary SchoolSmt. R.M. Tilva HS, Jamnagar
    2020–21
// Toolstack
3D & Real-time
  • Unreal Engine
  • Maya
  • Blender
  • ZBrush
Design & Motion
  • Photoshop
  • Illustrator
  • After Effects
  • Premiere Pro
AI workflow
  • Claude
  • ChatGPT
  • Gemini
Code
  • VS Code
// Skills

What I bringto the table

Event What I BringCustom Event
Mihir
Build Real-Time Worlds Function · Target is Mihir
  • Unreal Engine Craft
  • Technical Art
  • Real-time Storytelling
Design The Look Function · Target is Mihir
  • Visual Direction
  • Motion Design Sense
  • Broadcast Graphics Thinking
// What I bring to the table

Unreal Engine technical artist with 3+ years of real-time work across live broadcast graphics, game environments and cinematic lighting - where the frame budget matters as much as the frame.

Get Mindset Pure Function
  • Entrepreneur Mindset
  • Fast Iteration
  • Taste + Detail
Make Tools Macro
Get Mindset
  • Tool / Plugin Building
  • Systems Thinking
  • Problem Solving
// Playground

Things I make on the side -articles, plugins and experiments

// Services

What I can help withon your next project

// 01

Real-time Environment Art

Modular sets, landscapes and set-dressing - lit and dressed for cinematic or real-time use. Lumen & Nanite-aware.

// 02

Blueprint & Tools Engineering

Gameplay & systems logic, UMG interfaces and editor tooling that speed up production.

// 03

Broadcast AR & Data Graphics

Data-driven visuals for live sport - overlays, operator interfaces and real-time playout.

// 04

Optimization

Nanite, Lumen, LODs, draw-call & memory profiling to hold a stable frame budget.

// 05

Lighting & Look-dev

Mood, exposure and volumetrics - from study to final cinematic grade.

// 06

Tech-Art Pipeline

Python automation, JSON/Socket.IO data bridges and DCC-to-engine workflows.