What is Vertex Painting?

Vertex painting is a process where colors, materials, or textures are applied to the vertices of a 3D model. Each vertex acts as a data point that can hold information about color, material blending, or other properties. This technique is particularly useful for:

  • Blending materials like moss on rocks or dirt on walls.
  • Adding wear and tear effects.
  • Enhancing realism without increasing texture memory.

Prerequisites

Before you begin, ensure you have the following:

  1. A 3D model with sufficient vertex density for painting. Models with more vertices allow finer detail.
  2. Basic knowledge of Unreal Engine 5, including navigation and working with materials.
  3. A material setup that supports vertex painting.

Step-by-Step Guide to Vertex Painting in UE5

Step 1: Preparing Your Model

  1. Import Your Model:
    Ensure the model has sufficient vertices for detailed painting. You can use modeling software like Blender or Maya to check and refine vertex density.

Enable Vertex Colors: Confirm that your model supports vertex colors. This setting is usually enabled by default during the import process.

Step 2: Creating a Vertex Paint-Compatible Material

  1. Open the Material Editor:

Navigate to your material and open it in the Material Editor.

  1. Set Up a Blend Material:

Use a Vertex Color node to read vertex paint data. Connect it to a Lerp (Linear Interpolation) node to blend two textures or materials based on the vertex color.

Example Setup:

  • Texture A: Base material (e.g., stone).
  • Texture B: Overlay material (e.g., moss).
  • Vertex Color (Red channel): Determines the blend between Texture A and B.
  1. Add Detail:

Enhance the blend using additional nodes like Multiply, Mask, or Texture Coordinates to refine the effect.

Step 3: Painting on the Model

Enable the Mesh Paint Mode:

In the UE5 toolbar, go to Modes > Mesh Paint or press Shift + 2.

  1. Select Your Model: Click on the model you wish to paint.
  2. Configure the Brush Settings: Adjust the brush size, strength, and falloff to suit your painting needs.
  3. Paint Using Vertex Colors: Use the color palette to choose a vertex color (e.g., red, green, blue, or alpha).Paint directly on the model to blend textures or add details

Step 4: Fine-Tuning and Testing

  1. Adjust Material Settings: Return to the Material Editor to tweak blending or add more layers if needed.

  2. Test in Different Lighting Conditions: Ensure the painted details look natural under various lighting setups.

Tips and Tricks

  • Use High-Vertex Models: Low-vertex models may result in blocky or imprecise results.

  • Leverage Channels: Utilize multiple vertex color channels (R, G, B, Alpha) for complex effects.

  • Save Often: Vertex painting edits are saved directly on the asset; make backups if needed.

  • Experiment with Brushes: Try different brush falloff and opacity settings for subtle transitions.

Use Cases in Game Development

  • Environment Art: Add moss, dirt, or snow to surfaces dynamically.

  • Character Design: Apply blood, dirt, or wear effects without using textures.

  • Dynamic Effects: Blend materials for real-time changes, such as wet surfaces or damage effects.

BLUEPRINT DEMO