Hey I'm Mihir an Unreal Engine artist, designer, and self-starter who enjoys turning ideas into things you can actually experience. I believe good design isn't just about looking impressive. It's about how something feels, functions, and connects with people.
My work lives somewhere between art, technology, and problem-solving - from real-time broadcast graphics and immersive 3D environments to building tools that make creative workflows smarter.
I'm not someone who likes sticking to just one thing. I enjoy experimenting, learning new technologies, breaking things, figuring out why they broke, and occasionally building something useful out of the chaos.
And when I'm not creating, designing, or chasing another random idea? I'm probably catching up on sleep. Especially on Sundays.





Unreal Engine technical artist with 3+ years of real-time work across live broadcast graphics, game environments and cinematic lighting - where the frame budget matters as much as the frame.